stroke = new BasicStroke( 0.1f*ds,//width BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND,//don't care 0.0f,//miterlimit doesn't matter //Dash pattern newfloat[] {0.2f*ds,0.1f*ds}, 0.0f);//Dash phase g2.setStroke(stroke); Ellipse2D.Double theCircle = new Ellipse2D.Double( -0.4*ds,-0.4*ds,0.8*ds,0.8*ds); g2.setPaint(Color.orange); g2.draw(theCircle); Figure 15 |