The AWT Package, An Overview
Java Programming, Lecture Notes # 110, Revised 02/21/98.
Preface
Students in Prof. Baldwin's Intermediate Java Programming
classes at ACC are responsible for knowing and understanding all of the
material in this lesson.
JDK 1.1 was formally released on February 18, 1997. This lesson was
originally written on March 5, 1997 using the software and documentation
in the JDK 1.1 download package. Additional updates have been made since
then.
Introduction
This lesson is primarily a preview of what you can expect to find in several
lessons immediately following this one. This and the next several lessons
concentrate on the package java.awt where most of the functionality
exists for providing the user interface to your application or applet.
- Note that it was the AWT portion of Java that experienced the most
significant changes in the release of the Java Development Kit, version
1.1. Much of what you may have learned earlier about version 1.0 was replaced
using new concepts. These lessons will concentrate on the use of JDK 1.1
rather than JDK 1.0.
The user interface of a modern computer program involves techniques to
activate many of the human senses. We use icons, text boxes, images,
sound, boardroom graphics, etc.
This and the next several lessons will concentrate on those aspects
of the interface that we commonly refer to as the Graphical User Interface
(GUI). We will leave other aspects of the interface, such as sound,
to be covered in subsequent lessons.
Many of the sample programs in the earlier lessons on event handling
made use of simple GUI forms without providing much of an explanation as
to what was going on. The next few lessons will attempt to rectify that
situation by explaining many aspects of creating a Graphical User Interface.
Package java.awt
Classes
As mentioned above, much of the material in this and the next several lessons
will be based on the classes of the package java.awt.
As of 3/5/97, there were more than fifty classes defined in package
java.awt. Of that total, we will be mainly concerned with the ones
discussed in the following sections. The classes are grouped in the general
order that we will be studying them and each grouping will usually be presented
as a separate lesson. However, some groups are so large that it may be
necessary to break the group up into more than one lesson.
We will also be making heavy use of the classes in the java.awt.event
package, but you are already familiar with most of those classes from your
study of the previous lessons on event handling in JDK 1.1.
Arranging
Components in Containers
We can place our components in their containers using absolute position
coordinates, or we can use any of several different layout managers
to do the job. Using layout managers is considered by many to be the safer
approach because this approach tends to automatically compensate for differences
in screen resolution between platforms.
The different layout managers are defined in classes having the following
names:
- BorderLayout
- CardLayout
- FlowLayout
- GridBagLayout
- GridBagConstraints
- GridLayout
In addition to the layout manager classes, there is a class named GridBagConstraints
that is used to work with the GridBagLayout class as well as a class
named Insets that is used to work with other classes.
The Container
Classes
The following hierarchy diagram shows where the container classes Panel,
Window, and Frame fit into the overall inheritance hierarchy.
We will discuss these three classes as a group, and also discuss their
relationship with their superclasses: Container, Component, and
Object.
java.lang.Object
|
+----java.awt.Component
|
+----java.awt.Container
|
+----java.awt.Panel
|
+----java.awt.Window
|
+----java.awt.Frame |
Generally, these classes are used to contain components or instances of
other classes.
The Non-Text
Input Components
The components in the next group are generally used to allow the user to
input (non-text) information to the program, although in some circumstances
they could also be used to output information to the user as well. Non-text
in this context means that the user can input information without the
requirement to use the keys on the keyboard.
All of these classes extend the class Component.
- Button
- Checkbox
- Choice
- List
The class named CheckboxGroup does not extend Component,
but extends Object instead. As the name suggests, objects of this
class can be used to group Checkbox components so that they behave
in a mutually exclusive fashion.
The lesson on non-text input will discuss the classes listed
above.
Text
Input and Output Components
The lesson on text input and output will deal with the classes TextField
and TextArea along with the class Label.
The TextField class can be used to produce a component that will
accept one line of user text as input. It can also be used to display one
line of text in a "non-editable" fashion..
The TextArea class can be used to produce a component that will
accept multiple lines of user text as input. It can also be used to display
multiple lines of text in a "non-editable" fashion.
TextField and TextArea extend TextComponent which
extends Component.
The Label class can be used to display one line of text. This
component is inherently non-editable and that attribute cannot be modified
by the program.
Using
a Scrollbar Component for Data Input
A previous lesson in the series on event handling discussed the use of
the Scrollbar component in considerable depth. We will let that
discussion suffice for out investigation of the Scrollbar component.
Dialogs
In the lesson on Dialogs, we will investigate the use of the Dialog
class. This is a class that produces a dialog, or a window that takes input
from the user.
This lesson will also investigate the FileDialog class. This
class can be used to produce an object that displays a file selection dialog.
The Canvas Component
A Canvas component is a generic component which needs to be subclassed
in order to add functionality. We will investigate various uses of this
class in the lesson on the Canvas component.
Menus
The inheritance hierarchy for menus is as shown below.
java.lang.Object
|
+----MenuShortcut
|
+----java.awt.MenuComponent
|
+----java.awt.MenuBar
|
+----java.awt.MenuItem
|
+----java.awt.Menu
|
+----java.awt.CheckboxMenuItem
|
+----java.awt.PopupMenu |
As you might suspect from looking at this diagram, there are a number of
interesting issues associated with menus, and we will investigate those
issues in the lesson on menus.
Graphics
- Working with Shapes
The Graphics class, which extends the Object class, is the
abstract base class for all graphics contexts allowing an application to
draw onto components or onto off-screen images.
A Graphics object encapsulates the state information needed for
the various rendering operations that Java supports. This state information
includes:
-
The Component to draw on
-
A translation origin for rendering and clipping coordinates
-
The current clip
-
The current color
-
The current font
-
The current logical pixel operation function (XOR or Paint)
-
The current XOR alternation color (see setXORMode)
Graphics is a large topic which will encompass several different
lessons.
The first lesson in the Graphics series will investigate the
use of the following classes for the realization of objects of the type
indicated by the name of the class.
- Rectangle
- Point
- Polygon
- Dimension
Graphics
- Working With Fonts
The lesson on graphics and fonts will concentrate on the classes Font
and FontMetrics. As you can probably surmise from the
names, these classes let you control the font of output text, and also
let you determine information about the size of text produced with a particular
font.
Graphics
- Working With Images
This lesson on images will concentrate on the classes in the following
list:
- Image
- MediaTracker
- Color
- SystemColor
- ScrollPane
Working
with the PrintJob Class
As the name implies, this lesson will be concerned with the new printing
capability of JDK 1.1.
Working
with the Toolkit Class
The ToolKit class "is used to bind the abstract AWT classes to a
particular native toolkit implementation." There are some interesting methods
in this class and we will take a look at them.
Review
Since this lesson is primarily a preview of subsequent lessons, there is
no reason to provide review material for this lesson.
-end-