Load and display the first image
Listing 2 loads and displays the starfish image shown at the top in Figure 1.
Listing 2. Load and display the starfish image.
//Declare a pointer variable capable of pointing to a // bitmap. BITMAP *picA = NULL; //Load an image file from the current directory. picA = load_bitmap("starfish.pcx", NULL); //Copy the image to the upper-left corner of the // onscreen window. blit(picA, screen, 0,0,0,0,324,330); |
Listing 2 begins by declaring a pointer variable named picA capable of pointing to a BITMAP.